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Digital Day Camp 2013

Digital Day Camp 2013

Eyebeam

Program Summary

Eyebeam’s Digital Day Camp 2013 (DDC13) is a 4-week summer intensive program in arts and technology for NYC teenagers running from July 8-August 2, 2013. The program will provide a unique, creative, and hands-on learning experience in gaming, electronics, coding, media and music. Students will produce final projects that incorporate their new knowledge of hardware, software, and web tools and present these projects to family and friends at a public presentation/reception at Eyebeam on Friday, August 2, as part of Mozilla’s Maker Party 2013.

Eyebeam is collaborating with fellow Hive NYC Learning Network member World Up!, which fosters diversity, cross-cultural understanding, and social change through music, education, and technology and educates young people on issues of the global community through Hip-Hop and others forms of contemporary music.

Eyebeam advocates for effective and equitable web solutions to social problems by holding true to its mission of openness — open source, open content, and open distribution. In line with Eyebeam’s mission, DDC13 provides exciting and challenging opportunities for youth to learn to become developers — not just consumers — of web content, to learn collaboratively with their peers in a project-based context, and safely share with peers online using effective communication tools and strategies.

Each DDC13 session is an intensive workshop in either digital gaming or sound design as well as an exploration in documentation, blogging, and online sharing. As students learn to create their projects, they will document each step (using such online tools as Flickr, Instagram, Tumblr and github), and then, under the guidance of their teachers, post in a personal blog, thus also improving their awareness of and comfort with online sharing and appropriate online behavior, promoting a positive online reputation, and clearly defining what kind of data is safe to post.

Agenda

Digital Day Camp consists of two series: Game Craft and Beats, Rhymes, and Hacking. Each is offered for a full day twice a week.

Game Craft:
Teens explore, develop, and create their own gaming experiences involving digital and wearable gaming. Teenagers learn the concepts and theories behind game design as well as the technical skills and tools needed to create their own games — coding their games with Unity 3D software and using the Arduino development platform to make their own game controller and costume. Students are encouraged to utilize open-source hardware and taught to engage with those maker communities in a safe way.

Week 1:
– Introduction;
– get to know peers and collaborators through game theory/concepts and playing games;
– learn hardware, software, online platforms in gaming
– explore social media sites, including those focused on gaming, hardware, and wearable technology communities) and their sharing practices;
– set up their individual blogs and accounts on other platforms;
– teachers explain privacy and sharing levels of each account/social media site.
– students begin to blog about their first impressions, expectations, and initial ideas.

Week 2:
– develop game ideas/outlines, learn Unity 3D code and begin to build games;
– sketch controller ideas, uses, functions;
– blog ideas/sketches/processes;
– review best practices around privacy and sharing.

Week 3:
– continue building games;
– begin building game controller;
– blog/share steps.

Week 4:
– finalize games/game controllers;
– finalize learning content, record video of how to play game;
– post/share learning content; get feedback;
– interview and record fellow students, evaluate program, share.

Beats, Rhymes, and Hacking:
Teens become innovative sound designers/music makers using accessible and open source hardware, software, and web tools. These concepts are explored in two separate but related classes. Scrapyard Challenge teaches participants electroacoustic sound-making using physical computing tools. Teens will build simple electronic music controllers out of found or discarded “junk”. In Mobile Music in the Cloud teens learn sound design and sound synthesis using mobile apps and tools such as Mozilla’s Popcorn Maker. For their final project, students will use instrumentation and sounds from their electroacoustic instruments to produce original compositions.

Week 1:
– get to know peers and collaborators through music composition, hardware theory, concepts around re-using electronics and found objects;
– learn digital and analog inputs for electronics; collect and begin hacking found objects;
– learn about music-making hardware, software, mobile apps, online platforms;
– explore social media and appropriate sharing practices;
– set up individual blogs and other platforms;
– teachers explain privacy and sharing levels of each site.

Week 2:
– continue hacking and develop instruments;
– develop ideas/outlines around composition and sound, learn webmaker tools, begin to create samples and compositional sketches;
– blog ideas/sketches/processes;

Week 3:
– continue building electroacoustic instruments;
– record sounds from instruments, input into music-producing tools, and compose;
– blog/share steps.

Week 4:
– finalize electroacoustic instruments;
– finalize compositions and samples;
– finalize learning content, record video of how to play instruments and compose/play music;
– post/share learning content, get feedback from community;
– interview and record fellow students, evaluate program, share.

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